All That Glitters
An Interview With Bungie’s Senior Graphics Engineer, Hao Chen.
That’s kind of the problem with computer game graphics these days. A lot of things people consider solved problems are actually quite far from being solved, and shadows are one of them. After all these years we don’t have a very satisfactory shadow solution. They’re improving; every generation of games they’re improving, but they’re nowhere near the perfect solution that people thought we already have.
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